Damon
Administrator
I am the Night[M:0:8:]
Posts: 58
|
Post by Damon on Jun 4, 2012 22:21:02 GMT -6
superpowers super swag. Super humans are granted various abilities from super strength, super speed to elemental manipulation and even teleportation. These powers allow these super powered humans to perform feats that normal beings cannot, granting them the ability to do evil or good with or absolutely nothing at all.
On this site, each power given out has a level of proficiency that grants characters varying levels of skill with said powers.
Upon starting, each hero is capable of starting out with three different powers. By sacrificing a slot, a second level of either remaining superpower can be leveled up to the next tier. And if both slots are sacrificed, the remaining superpower can be brought up to the third tier. These sacrificed slots can be replaced by two non-superhuman skills if desired.
Upon starting, each villain is capable of starting out with four different powers. By sacrificing a slot, a second level of one remaining superpower can be leveled up to the next tier. However, this can only be used once. The sacrificed slot can be replaced by a single non-superhuman skill if desired. [style=line-height:0px; width:400px; border-bottom:1px dotted #4f5b62; height:17px;[/style]
example of some powers.
Superhuman Augmentations
All physical enhancements are listed under this category. This includes things such as superhuman strength, speed, endurance, and reflexes.
- EPSILON LEVEL - Capable of minor feats of enhanced strength, speed, endurance, senses or hyper reflexes. Those with strength can lift 1.5x their own weight. Endurance allows the character to take hits from Delta-Level super strength users a few times before being battered. Super speed allows for the character to reach maximum speeds of 5 - 10 mph during movement. Reflexes allow for a reaction time of 3 milliseconds. These abilities can be granted through some athletic training or simply traits one someone already possesses.
- DELTA LEVEL - Capable of feats of enhanced strength that allows for lifting 250-400lbs or three times their own weight, whichever is higher. Endurance allows the character to take hits from Gamma-Level super strength users a few times before being battered, though Delta-Level attacks are felt like normal punches. Super speed allows for maximum speeds of 15 - 25 mph. Reflexes allow for a reaction time of 2.2 milliseconds. These abilities can be granted through rigorous training throughout the years, giving them a perfectly sculpted body to perform feats most humans cannot.
- GAMMA LEVEL - Capable of feats of enhanced strength that allows for lifting 400-800lbs or four times their own weight, whichever is higher. Endurance allows the character to take hits from Beta-Level super strength users a few times before being battered, though Gamma-Level attacks are felt like normal punches while Delta Level attacks are buffed to a degree. Super speed allows for maximum speeds of 25 - 35 mph. Reflexes allow for a reaction time of 1.8 milliseconds. These abilities can be granted through rigorous training throughout the years, giving them a perfectly sculpted body to perform feats most humans cannot.
- BETA LEVEL - Capable of feats of enhanced strength that allows for lifting 800 - 2 tons or twelve times their own weight, whichever is higher. Endurance allows the character to take hits from Alpha-Level super strength users a few times before being battered, though Beta-Level attacks are felt like normal punches while Gamma Level and below attacks are buffed to a degree. Super speed allows for maximum speeds of 40 - 100 mph or rather. Reflexes allow for a reaction time of 1.2 milliseconds. This is the first level of super enhanced physical abilities that exceeds what a normal human can possess therefore only a superhuman can achieve this level.
- ALPHA LEVEL - Capable of feats of enhanced strength that allows for lifting 2 - 10 tons or sixty times their own weight, whichever is higher. Endurance allows the character to take hits from Sigma-Level super strength users a few times before being battered, though Alpha-Level attacks are felt like normal punches while Beta Level and below attacks are buffed to a degree. Super speed allows for maximum speeds of 100-350 mph. Reflexes allow for a reaction time of .5 milliseconds.
- SIGMA LEVEL - Capable of feats of enhanced strength that allows for lifting 10 - 50 tons. Endurance allows the character to take hits from Omega-Level super strength users a few times before being battered, though Sigma-Level attacks are felt like normal punches while Alpha-Level and below attacks are buffed to a degree. Super speed allows for maximum speeds of 350 - 761 mph. Reflexes allow for a reaction time of .2 milliseconds.
OMEGA LEVEL - Capable of feats of enhanced strength that allows for lifting 50+ tons. Endurance allows the character to take hits from Omega-Level super strength users quite a number of times before being injured, whereas anything lower than Omega-Level is buffed to normal level or do absolutely no damage at all. Super speed allows for maximum speeds of 761+ mph. Reflexes allow for a reaction time of .05 milliseconds. This level of power can only be described as being a god in whatever power the character has.
Elemental Manipulation
The ability to create and/or manipulate a certain element. Whether it be fire, lightning, water, wind, earth, light or darkness, this is where it falls under unless said manipulation comes from magic.
- EPSILON LEVEL - Unable to create their element, a character with this level of skill is still able to manipulate an already given source of such. However, at this level there isn't much to be done. Only simple shows of power can be done, such as moving a small fire from one location to the other. Or possibly redirecting electricity from a power source, through their body and into something else. Either way, this level isn't at all offensive but does serve as a building block.
- DELTA LEVEL - Now able to manipulate their element more fluently, one can make form small projectiles out of their given element from an already created source. Small fireballs, little lightning bolts, small rocks or small pieces of hail can be thrown at an enemy with ease. Though creating one's element from thin air is still quite impossible. But at the same time, they have an increased resistance to their element as well and any element that their element has a natural defense against. Said element has to be within fifty feet of their body.
- GAMMA LEVEL - Capable of generating their element from their body or easily manipulating their element if it cannot be generated, this level grants the character with new found power. Capable of generating shields made from their element, creating larger projectiles while having an even more increased defense against their element gives the character a defined sense of being one with their element.
- BETA LEVEL - Generating intense heat or flames, powerful electricity, moving the earth beneath one's feet, pulling ice from the moisture in the air, moving small bodies of water or even blasting people with focused light is now possible. More intricate structures of their element can now be made and can be used to defend or attack.
- ALPHA LEVEL - A true user of their element, they have now reached the level of super stardom when it comes to using said element. Capable of generating their element around their body like armor or powerful walls or shields, they are now one with their element to a degree. While their affinity for their element has now greatly increased, their defense against other elements or than one that theirs is strong against has greatly diminished. With new strength comes new weaknesses. So fire users would definitely have to beware of water as would lightning users and etc, or else they may find themselves in sticky situations.
- SIGMA LEVEL - Now capable of generating large amounts of their element and capable of moving ridiculous amounts of it, their manipulation has reached the peak of perfection. They can manipulate their element into various shapes, sizes and forms in order to fit their situation and can even control masses of their element as long as it's within their eyesight.
OMEGA LEVEL - Now the god of their element, these cannot people cannot be bested when it comes to using their given element. They are now granted the ability to infuse every cell of their body with their element, basically turning their body into the element itself. Large amounts of the element can be manipulated and large amounts of energy can be output making this ability rather devastating. Earthquakes, lightning storms, raging tornadoes, scorching flames and searing blasts of light can be used to reduce their foes into corpses.
Mental Powers
As mental powers are vastly unique and vary from character to character, mental abilities will be judged on a character-to-character basis.
Matter Manipulation
Characters who use these abilities have the ability to increase their mass, the mass of objects, increase their size or even decrease their size as well. They may also be able to manipulate different forms of matter such as plasma or gases.
Space-Time Abilities
Capable of teleporting, creating gateways to other worlds, time control and other abilities that affect space or time, these abilities are vastly coveted and quite rare. Also, these abilities are highly draining but useful as well. It is for that reason that this skill-set starts at Beta-Level. Select people will be allowed this powers.
Anthropomorphic Powers
Animalistic senses, shapeshifting, animal bonding, animal telepathy, feral qualities or any other animal related skills are grouped into this category.
[/size][/blockquote][/blockquote]
|
|